05-26-2010, 03:15 PM

My personal feeling is that this website needs to adjust its pricing for farmed items, such as vegetables. Currently, the calculator is making the assumption that every field will make a single fair crop. This, while simple, isn't true. Poor and Fair Crops have various chances to drop, in varying quantities, let alone any critical items that may appear.

Now, any formulas or averages for farmed items, while accurate over the long haul, will probably be substantially off in low quantities. So how do we reconcile these two approaches? Pessimism.

The best idea I have for a meeting between accurate and simple is to find out how often there is no Fair Crop from a field, and increase the total cost for that field by a related factor. For example, say a Fair Crop was missing 15% of the time. If you take the cost of one Field and divide it by .15, then that would be representative of the amount of money you have to spend, on average, to get your crop.

Just a few initial thoughts here - using the guiding principle that it's better to overestimate, rather than underestimate cost.

Now, any formulas or averages for farmed items, while accurate over the long haul, will probably be substantially off in low quantities. So how do we reconcile these two approaches? Pessimism.

The best idea I have for a meeting between accurate and simple is to find out how often there is no Fair Crop from a field, and increase the total cost for that field by a related factor. For example, say a Fair Crop was missing 15% of the time. If you take the cost of one Field and divide it by .15, then that would be representative of the amount of money you have to spend, on average, to get your crop.

Just a few initial thoughts here - using the guiding principle that it's better to overestimate, rather than underestimate cost.